![]() Moved Timeline Clip export menu from "GameObject > Export Selected Timeline Clip." to Timeline Clip context menu.Make sure to update to Blender 2.79 or later to read these files. Updated to the default file version, which allows exporting large binary FBX files.Added export options to Keep Instances and Embed Textures.Fix FBX recorder does not record blendshape animation.Add troubleshooting documentation for exporting camera animation only from Maya plugin.Add more details to documentation for material and texture export.Fix errors when opening FBX export project settings on Linux.Improve formatting and functions of the FBX exporter.Add optimizations to speed up convert to prefab variant.Use lists instead of dictionaries for property channel maps in order to ensure consistent order of operations.Cache result of SelectionContainsPrefabInstance in Editor Window to avoid unnecessary recalculations.Updated the FBX SDK bindings to 5.0.0-pre.1.Updated the minimum Recorder version to 4.0.0.Updated the minimum Unity version to 2020.3.Added support for exporting texture offset, scale and wrap mode.Exposed function to convert to prefab variant to the public API. ![]() Exposed functions to pass export options on export to the public API.Exposed FBX Recorder Settings class to the public API.Updated supported Unity, Maya and Max versions in the documentation. ![]() Select Edit > Project Settings > FBX Export to view the FBX Export Settings.Ĭlick the Run Component Updater button to repair all text serialized Prefab and Scene Assets in the Project containing the obsolete FbxPrefab component.Changes in Fbx Exporter - Changed The Force Text option converts all Project Assets to text. If your Project Assets are serialized as Binary, select Edit > Project Settings > Editor to view the Editor Settings.Ĭhange the Asset Serialization mode to Force Text. In order to fix these issues, follow these steps: If you were using an older version of the FBX Exporter, some Assets in your Project may have missing scripts where the obsolete FbxPrefab component was used. Install the FBX Exporter from the Package Manager. If your previous version of the FBX Exporter package was version 1.3.0f1 or earlier, follow these steps for updating:īefore you install the FBX Exporter Package, follow these steps (recommended): Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX). To install this package, follow the instructions in the Package Manager documentation. The Unity Integration for Autodesk® 3ds Max® feature supports the following versions of Autodesk® 3ds Max®: Autodesk® Maya® and Autodesk® Maya LT™ 2019.Autodesk® Maya® and Autodesk® Maya LT™ 2018. ![]()
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